Economic system is variable flow condition, according to the player in the RF behavior and flow or stagnation. This system is the core RF2.0, not just to fit the concept of opposites between three RACES, but also for the coordination between the RACES of equilibrium. There are three race, but will exchange of currency conversion racial itself for the public RF gold, also can convert public money racial currency. Public money for gold, mining.
mineral resources available to obtain, and sales merchant can be obtained when some articles. In the game(RF Powerleveling), and only when the transaction with the basic NPC (except a portion of the goods, so need and racial currency exchange member for currency. RF Gold and racial exchange rates unchanged, not with the real world need pay taxes must be the price of the item, the influence is also being taxes. Every time, currency exchange rate of member will refresh, on the balance between the three RACES. Three RACES rate is relatively, mainly by the economic situation in race, volume, tax rate will rise more.