10- HP(Maple Story Meso) Recover 1.
11- HP Recover 3.
12- HP Recover 1; Improving Max HP Increase 2.
13- Improving Max HP Increase 3.
14- Improving Max HP Increase 3.
15- Improving Max HP Increase 2; Power Strike 1.
16- Power Strike 3.
17- Power Strike 3.
18- Power Strike 3.
19- Slash Blast 3.
20- Slash Blast 3.
21- Slash Blast 3.
22- Slash Blast 3.
23- Slash Blast 1; Power Strike 2.
24- Power Strike 3.
25- Power Strike 3.
26- Power Strike 2; HP Recover 1.
27- HP Recover 3.
28- HP Recover 3.
29- HP Recover 3.
30- HP Recover 1; Endure 2.
In total:
HP Recover: 16.
Max HP: 10.
Power Strike: 20.
Slash Blast: 13.
Endure: 2.
Our reasons behind this madness are as followed:
- Need 5 HP Recover in order to put anything into Improving Max Hp Increase.
- The sooner you max Improving Max HP Increase, the more Hp you have.
- Powerstrike is next so you have a poweful attack, but should only be.
leveled to 10 because its still 180% damage and you do not want to waste too much mp.
- Slash Blast kills multiple enemies, and enemies in this level come in numbers. Stop at level(Maplestory powerleveling) 13 because you hit 100% now.
- Finish Powerstrike for max possible damage.
- Max HP Recover to recover hp faster.
- Had nothing better to put it in. Also, Endure allows us to heal in safety. Usually when we are away for extended times, we need safe place to heal, so by the time we are back, Endure fully healed us.
Other Reasons:
-Raising wep def with Iron Body is useless if you 1 hit kill enemies.
-Slash Blast is good, but as a Dragon Knight in Maplestory, you will be using better, abilities that have the same purpose.