Maplestory : Variation Builds
While there are only a few ways to start a 3rd job build, there are countless possible ways to end it. Here are a few examples of the most effective places to leave your points at the end of 3rd job.
Common points to all third job builds
Some skills are generally regarded as necessary to max, or get to a certain level.
Max Puppet:
Puppet is generally considered a skill that everyone should max. At a high level, it allows Archers to solo bosses like Papalatus or Bigfoot, without having nearly enough HP( Maple Story meso) to take a hit. It also is a very effective luring tool when training, and allows Archers to minimize damage taken by forcing monsters to attack the Puppet instead of the player.
21 Blizzard:
Unlike Inferno for Rangers, Blizzard for Snipers is used for a completely different reason. Blizzard is very weak for damage on its own, but it immobilizes monsters. Unfortunately, even when maxed, Blizzard is weaker than Iron Arrow. Most Snipers leave Blizzard at level(Maplestory powerleveling) 21 for the 3 second freeze. Level 30 Blizzard carries next to no benefit.
Max AR/AE:
Being an Archer's main mob attack in 3rd job, and their only AoE attack without a minimum range, most Archers max these skills.