IF you decided to make a mage in Flyff, you need to know some basic information. Yes, you've found the right place! Just keep on reading and i'll aquaint you with everything you need to know about the magician.If you use the 'find' function, you can use the numbers in the 'content' section to jump to their respective places, as this guide is rather long. This guide is just my opinion,not expert experience.
1-1-08: Guide's first version, 1.0
1-12-08: Guide's second version, 1.2.Added a changelog, fixed some grammarerrors, and added a new section that regards magician PVP.
STATS OF THE MAGICIAN
First, you will never need STR and DEX. Below are common builds.
1. 50 STA X INT
15 STR 15 DEX
2. X STA 15 INT
15 STR 15 DEX
3. 15 STA X INT
15 STR 15 DEX
4. X STA 75 INT
15 STR 15 DEX
Build 1 is known as the 'STA Int' aoer build, because it is a build an INT aoer would use, so that in case they get hit, they won't die in 1 hit.
Build 2 is known as the 'Crucio' build, and is used by mages that level using the 'Crucio' build from level 60-80.
Build 3 is known as the 'Full Int' build, and is when a full hit-and-run strategy is used to AOE, or Satanology is used to root the enemy down and attack them with a torrent of spells.
Build 4 is known as the 'Hybrid' build, which basically is everything thrown into one.
There's not much else to it other than that, but as you can see, each build is vastly different than each other, and having only 2 stats to focus on
makes them very dynamic characters.
SKILLS OF THE MAGICIAN
Using powerful skills, magicians can do the most damage in the game at once with the exception of Billposters and full strength Jester criticals.
When you make the job advancement at level 15, dump all the skill points into Mental Strike. I highly suggest using a staff in lower levels like I
said to maximize damage, because you will die fast if you don't kill them first. With greens and full INT and good buffs, you can
whack off 2K a hit easily with SF, and this is without elements. Even if you're going Psykeeper, use elements when you get them. Even if you're going
Elementer, max Mental Strike. Don't sweat it,you get plenty of skill points. Don't bother even getting the elemental skills until level 30,
because that is when you will make an important choice, and even a level 10 first tier elemental skill is much weaker than a level 20 Mental
Strike, and you don't want to waste skill points, so level 10 is even too high.
After 30, it changes. You will need to choose 2 elements to get to level 60 from 30 with.I suggest Water and Fire.
Because, if you use a skill, and it has an effect that lasts 5 seconds after using it, that is a chain effect. Just cast the element opposite of that one. So, bind Fire Strike level 20 into an F key, and bind 2 maxed Spring Waters into the action slot. For every 2 Spring Waters, cast Fire Strike once.
You get an approximate 30% damage increase during an element chain.
Plus, quite a few mobs are weak to water and fire from level 30-60. Anyways, kill monsters 5 levels over you using this tactic.
Even on mobs that are neutral element (Thunder, Rock, Wind) it'll still do more damage than the element strong against them. So, get the minimum required spell levels for the two skill's prerequisites (Fire Strike and Spring Water) and max the final 'tier'
After level 60, it changes again. By the way, if you want to max Blinkpool, feel free too, it's a nice warp skill, and with only 2 elements maxed
you can max it too. You can probably max the second to last earth tier too, and forget about Rooting.
Use the reskill you got from job change.
LEVELING THE MAGICIAN
Magicians will use powerful 1 on 1 skills in the lower levels, but by level 75+ ALL magicians will aoe, except for Satanology Psykeepers,
which eventually aoe after level 105, trust me. Nobody escapes aoe. Aoe = Area Of Effect. It means a skill can hit multiple targets.
MAGICIAN AOE TECHNIQUE
Basically, you use use the first tier ice spell (Whether you are a Psykeeper or Elementer, just dump 2 points into it, 1 level.It's nice for gathering because it's ranged and fast.) On a mob. Let it take some steps towards you, then do the same to another. Repeat until you have a mob following you. Then, if you're INT, hit and run with windfield for mages, or tank them while being healed by a healer for stamina elementers and psykeepers. Int build psykeepers don't aoe because Maximum Crisis, the aoe, only hits mobs around you, which only works for tankers.
MAGICIAN 1 ON 1 TECHNIQUE
Even full Inter's wont run in 1 on 1, it's not worth it. Just grab a healer and nuke things with your most powerful spell combos.
If you're an Int psykeeper, you will still not run. Just root the enemy with Satanology at level 65 once you get it. Before that,just tank things.
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Author: Whymes. Click here to see the original article.
This source is from here.