We got something about balancing awakenings from other site in DFO, hope you like it, may it can help you more or less.
-Berserker
Blood memory, increases bleed level(DFO gold) and increases strength and accuracy for any bleeding enemies nearby, smallish range, tiny accuracy and tiny increase in bleed level makes us think "not worth it."
Extreme overkill, build up a meter with a few attacks, when bar is full, slam the ground in front, causing a huge geyser of flame, charges up quickly with multiple mobs, comes out with a slight delay, juggles smaller enemies in the air. Seems pretty good.
-Asura
Mind's eye, increases evasion on counterattack, grasp of counterattack mechanics is poor, but this seems like a crappy passive to us. Wave eye, debuffs everyone's attack speed and accuracy, makes normal attacks into magic and casts special attacks at the end of a normal combo, seems badass but the 60 sec duration is a bit of a turn-off.
-Nen master
Scattering nen flower, creates a shield that protects against one attack, once gone, buffs user with int, cast and move speed. Will automatically regenerate after a certain time, buff certainly seems useful. Protection against one attack? Seems situational in terms of usefulness.
Nen flower, summons 5 large flowers that bloom over time and when fed with light attacks, then explode, damage dependent on how far they have bloomed. It only takes one or two specials to charge them up and it does a lot of damage. They can be destroyed by enemies and may take a while to bloom by themselves, so enemies can walk out of range.
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