As for the Mission War titles they can be acquired based on your weekly personal score and when you kill opposing nation players, guardians and ensign:
Weekly Score Titles
These ranks will be awarded based on the scores from the week (Score for 1 week + Total number of kills for one week) and will be ranked from highest to lowest. A maximum of seven wars will be counted, with the best seven performances taken into consideration.
You can see your personal score by pressing C. The color of your score depends on the amount of wars you took part in (more than 7 wars is marked with yellow).
Guardian - 10 characters for each Battle style(class) per World (Total 60 characters per World)
[HP UP +500, Resist Unmovable UP +60%, Resist Down UP +60%, Resist Knock Back UP +60%, Resist Stun UP +60% ]
Bringer: 1 character for each Battle style among 60 Guardians (Total 6 characters per World)
[HP UP +500, Resist Critical Rate UP +20%, Resist Critical Damage UP +60%, Sword Skill AMP UP +10%, Magic Skill AMP UP +10%, Critical Rate UP +5%]
Capella - Luminosity Bringer and Luminosity Guardian
Procyon - Storm Bringer and Storm Guardian
Killing members of opposing nation
1. Luminous/Stormy Gladiator (no bonus) - gained after killing 1 member of opposing nation
2. Luminous/Stormy Great Gladiator (Crit Rate resist +1%) - gained after killing 1000 members of opposing nation
3. Luminous/Stormy Supreme Gladiator (Crit Rate resist +1%, Crit Dmg resist 3%) - gained after killing 2500 members of opposing nation
4. Luminous/Stormy Officer (Crit Rate resist +2%, Crit Dmg resist 6%) - gained after killing 5000 members of opposing nation
5. Luminous/Stormy Great Officer (Crit Rate resist +3%, Crit Dmg resist 9%) - gained after killing 10000 members of opposing nation
6. Luminous/Stormy Supreme Officer (Crit Rate resist +4%, Crit Dmg resist 12%) - gained after killing X members of opposing nation
7. Luminous / Stormy Captain (Crit Rate resist +5%, Crit Dmg resist 15%) - gained after killing 50,000 members of opposing nation
8. Luminous / Stormy General (Crit Rate resist +6%, Crit Dmg resist 18%) - gained after killing 100,000 members of opposing nation
9. Luminous / Stormy Commander (Crit Rate resist +7%, Crit Dmg resist 21%) - gained after killing 200,000 members of opposing nation
10. Luminous / Stormy Hero (Crit Rate resist +8%, Crit Dmg resist 24%) - gained after killing 300,000 members of opposing nation
11. Luminous / Stormy Legend (Crit Rate resist +9%, Crit Dmg resist 27%) - gained after killing 400,000 members of opposing nation
12. Luminous / Stormy God (Crit Rate resist +10%, Crit Dmg resist 30%) - gained after killing 500,000 members of opposing nation
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